Every character has three levels of ability with each requiring a longer stream of notes than the one preceding it. You control all four members of your party, switching between them at will and casting spells or attacking by successfully completing sequences of notes. The gameplay will be recognisable to anyone who has played one of the main rhythm game franchises, but the twist comes from the well-realised marriage between the note tracks and a variation of JRPG turn-based battles. Having said that, I can’t see how the Hard setting is humanly possible for most of the tracks, although I am prepared to be proven wrong by some rhythm ninja in a Let’s Play video. There are one or two tracks that brought unexpected difficulty spikes as they throw out either particularly fast or unusually paced sequences of notes, but these are fairly easily overcome once the song becomes more familiar. The chosen songs may not be by well-known artists – MegaRan was the only one I was previously familiar with – but they are mostly enjoyable and certainly represent a wide range of styles. In this case, Metronomicon does pretty well. Rhythm action games tend to live or die by the quality and appropriateness of their soundtrack.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |